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Dixit Odyssey exp. The Builders: Middle Ages
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Dixit Odyssey exp. The Builders: Middle Ages
The Dixit Odyssey expansion allows players to take advantage of the cards from the original Dixit Odyssey game and combine them with their Dixit base games. Add 84 cards to your surprising, exciting, and evocative Dixit game that will be enjoyed with friends and family alike!

Note: As this game is an expansion pack - you must have a base game in order to play.

In The Builders, the cards represent buildings or workers. Players score points (and gain money) by completing the construction of buildings, while placing a worker on a construction site costs money.

Sails of Glory: Ships of the Line: Ship Pack: Le Berwick 1795 Hyperborea
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Sails of Glory: Ships of the Line: Ship Pack: Le Berwick 1795 Hyperborea
The Elizabeth class was almost identical in size, layout, and structure to the Bellona class, and had only slight variations in the shape of the underwater hull. The Elizabeth class ships of the line were a class of eight 74-gun third rates, designed for the Royal Navy by Sir Thomas Slade.
The Elizabeth Class comprised six ships: one of them was the HMS Berwick 1775, which fought the French at the Battle of Ushant (1778) and the Dutch at the Battle of Dogger Bank (1781). Captured during the French Revolutionary Wars, she served under the name Le Berwick with some success and at the start of the Napoleonic Wars until the British recaptured her at the Battle of Trafalgar.
Requires Sails of Glory Starter Set.

The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time, the Hyperboreans became greedy, and their search for power in the deep made the crystals unstable, causing earthquakes, mutations, droughts and floods. Hyperboreans just dug deeper, and only a few wise mages, foreseeing the inevitable, built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep, the Hyperborean civilization was destroyed in a single day, only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous, or simply forgotten.


Over centuries, six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign.


The fragile peace between the different realms was not intended to last. One day, the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms, still haunted by the old Hyperboreans turned into harmless but ominous ghosts, full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals, but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long, lost cities? Only you, as the leader of one of the factions, can lead your people to the ultimate dominance over Hyperborea!


Set in a mythical land of the same name, Hyperborea is a light civilization game for 2 to 6 players that takes 20-25 minutes per player. The game begins at the time when the magic barrier protecting access to the mythical continent of Hyperborea suddenly falls.

Berserk: Knights and Villains Sails of Glory: Game Mat
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Berserk: Knights and Villains Sails of Glory: Game Mat

Berserk: Knights and Villains can be played on its own or as an expansion for Berserk: War of the Realms. The cards in Knights and Villains are a bit simpler than in the base set, but that does not mean that it is less interesting to play with them.

At the beginning of the game, you choose your side Knights or Villains then you recruit your army. All the creatures in this game have a cost, life, movement and basic strike, and some have additional abilities written on the card. The random factor in this game is a die; any player may use regular d6 die, or a special d6 die for attack or defense. Players place their creatures on the battlefield and the game begins. You can move and act with your creatures in any sequence.

Berserk: Knights and Villains includes both quick play and full rules inside the box.

The Sails of Glory Game Mat is an extra-thick modular gaming surface for your Sails of Glory battles.
With a size of 67 x 98 cm (approximately 26 in. x 39 in.), it is designed to fit most normal tables. Two or more game mats can be joined together to play larger battles.
The game mat features a faint grid similar to a nautical map, to make assessing the direction of the wind easier than on a normal gaming table. It can be used on its own to represent battles in the open sea, or combined with the terrain elements included in the Starter Set or Terrain Packs to create hundreds of different scenarios.
Designed to be used with the tactical ship-to-ship game system created by Andrea Angiolino and Andrea Mainini, the Sails of Glory Game Mat is also suitable for use with any other naval wargaming rule set.
This is not a stand-alone game. This is an accessory for Sails of Glory







Today's Super Deal!

In the Shadow of the Emperor

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Germany in the middle ages! It is a time of flourishing cities, influential bishops, the powerful popes, and a pompous aristocracy. In such a volatile climate, no dynasty can remain in power for long.


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