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Sherlock Holmes: Consulting Detective P.I.
List Price: $40.00
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List Price: $49.99
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Sherlock Holmes: Consulting Detective P.I.

Ten Sherlock Holmes adventures in which you are the hero! You are a member of the Baker Street Irregulars working to solve mysteries before the Master! You are either investigating the mysteries as an individual, or trying to win against up to 8 other investigators.

The curse of the mummy, the murders of the Thames, the mysteries of London, the stolen paintings... strange cases of the most famous detective ever: Sherlock Holmes! Equipped with a copy of the Times, a map of London, a directory and more importantly - your logic, you will roam the streets of London trying to solve the most heinous crimes. Will you visit the crime scene? Meet Inspector Lestrade? The decision is in your hands and each clue that you follow will bring you a step closer to the truth. Unravel the string of intrigue, answer a series of questions and compare your score to that of Sherlock Holmes. Can you beat the Master?

P.I. is a pure deduction game, with players competing in three consecutive mini-games in order to see who's got the best chops in terms of solving their cases.
Continental Express Dominare
List Price: $17.99
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List Price: $59.99
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Continental Express Dominare

In Continental Express, players add train cars to their station in the hope of fulfilling objectives and maximizing the value of their secret contract. To start the game, each player chooses one of two contract cards dealt to them; these contracts require players to collect icons of a particular color or groups of like-colored icons or icons and company tokens of differing colors.

Players then take turns drafting cards from three face-up rows; the card on the end of each row costs nothing, the card in the middle costs $1, and the card closest to each of the three decks costs $2. Players start with no money, however, and the only way to get some is to draft it but naturally that means you'll be forgoing other cards. If a player has train cars matching one of the three face-up objective cards, he can choose to discard those train cars and claim the objective and since the objectives have the icons that satisfy contracts, you'll probably want to do that.

In addition to train cars and money, players can draft characters, taking the special action of a character when he drafts one. Actions include things like taking a train car of your choice from the card array, stealing all money from one player, and taking a company token of the color of your choice. The card decks also include two events, and those cards flush either the objective cards on display or the smaller cards that players draft.

When a player claims his fourth objective, each other player takes one more turn, then the game ends. Players tally the points scored for their contract (if any), their claimed objective cards, and any money still in hand. Whoever has the highest score wins!

The City-State of Tempest is a lively metropolis some say the largest in the world yet behind the city's cultured exterior, age-old cabals vie for power, fighting one another for dominance in a society ripe with political and economic turmoil. Led by shadowy figures who command a small cadre of loyal followers, these secret societies work in concert to seize the wealth and power of the fabled City-State of Tempest.

In Dominare, you are the puppet master of a conspiracy seeking to control Tempest. Agents are the key to Dominare. Use your agents to spread your influence through the city, building a network of hidden power to control the most valuable districts and blocks.

In the game, players first draft agents they want. Then, each turn, the players reveal one additional layer of their conspiracy. Each agent is a unique person in the City-State of Tempest, with unique abilities. The higher an agent in in your conspiracy, the more powerful that agent is.

Players spread their influence in key city blocks and districts, use agent and district abilities to further their plans, and manipulate the board to their benefit. Use your agents well, and influence and power will be yours. Use them poorly, and... well, you wouldn't be the first would-be ruler to vanish into the inky waters of the city canals....

Number 3 in the Tempest Shared World Game Series
Phantoms vs Phantoms River Dragons
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List Price: $39.99
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Phantoms vs Phantoms River Dragons
When you encounter a phantom on a dark and gloomy night, you never know if he is good or bad. In this witty game, each player has 4 good and 4 bad phantoms. However, all of the phantoms look the same, except a small marker on their backs, so you never know what is standing in front of you!

The rules are very simple: Each player, in turn, moves one of their phantoms one space forward, backward or sideways - left or right. Your phantom can easily over-take other phantoms by moving onto their square, but, BEWARE! Over-taking a bad phantom by mistake works against you and brings your opponent closer to winning.
The 2012 edition of the game, River Dragons, includes a double-sided game board not present in earlier editions, with one side of the board featuring rock piles on which you place stones (as in the original Dragon Delta), while the other side has a featureless river on which players can place stones in any location.







Today's Super Deal!

In the Shadow of the Emperor

List Price: $27.95
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Germany in the middle ages! It is a time of flourishing cities, influential bishops, the powerful popes, and a pompous aristocracy. In such a volatile climate, no dynasty can remain in power for long.


New Products

Connect with Pieces: The Hobbit An Unexpected Jour
Our Price: $9.99
You'll earn 999 points
Firefly: The Game Blue Sun
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Alien Frontiers: Factions
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Legacy: Gears of Time
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Wings of Glory: CIty Game Mat
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