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Concept Rise of Augustus
List Price: $39.99
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List Price: $39.99
Our Price: $27.99
You save $12.00!
Concept Rise of Augustus

In Continental Express, players add train cars to their station in the hope of fulfilling objectives and maximizing the value of their secret contract. To start the game, each player chooses one of two contract cards dealt to them; these contracts require players to collect icons of a particular color or groups of like-colored icons or icons and company tokens of differing colors.

Players then take turns drafting cards from three face-up rows; the card on the end of each row costs nothing, the card in the middle costs $1, and the card closest to each of the three decks costs $2. Players start with no money, however, and the only way to get some is to draft it – but naturally that means you'll be forgoing other cards. If a player has train cars matching one of the three face-up objective cards, he can choose to discard those train cars and claim the objective – and since the objectives have the icons that satisfy contracts, you'll probably want to do that.

In addition to train cars and money, players can draft characters, taking the special action of a character when he drafts one. Actions include things like taking a train car of your choice from the card array, stealing all money from one player, and taking a company token of the color of your choice. The card decks also include two events, and those cards flush either the objective cards on display or the smaller cards that players draft.

When a player claims his fourth objective, each other player takes one more turn, then the game ends. Players tally the points scored for their contract (if any), their claimed objective cards, and any money still in hand. Whoever has the highest score wins!

In Augustus, you will vie with your fellow players to complete "objective" cards for special powers and ultimately for victory points. Each card has 2-6 symbols which you must populate with legionnaire meeples in order to complete the card. These symbols are drawn one at a time from a bag, with all players gaining the benefit equally, but interestingly, there are more of some symbols than others.

So the pivotal skill you'll deploy is in making your choice of which three objectives you'll start the game with (you're dealt six) -- balancing potential difficulty of completion against value of the reward -- and then which of five available objectives you'll add to your plate each time you complete one of your three. The game ends when someone completes seven. So there's real strategy but the game is still ruled by luck of the draw.

Beautifully illustrated, about 30 minutes to play, and already a favorite for many families, Augustus is one of the nominees for the 2013 Spiele des Jahres.
Galaxy Defenders: Core Set Gentlemen Thieves
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Galaxy Defenders Gentlemen Thieves
Galaxy Defenders is a sci-fi cooperative, tactical battle game in which 1-5 players fight together against an oncoming alien menace. Each player takes control of one or more agents with unique powers to defend the planet from the alien invasion. Gameplay revolves around a tactical combat system, using custom ten-sided dice. Each player sequentially plays his Agent turn and then one Aliens turn. Players carry out their turns [agent and aliens] in clockwise order until the last player finishes his Aliens turn. Once done, the game passes to the Event phase that will bring the players to the next round. Players may choose up to five agents:
Marine: Coming from U.S. Special Forces, the Marine is an excellent soldier who can manage different combat situations, especially multiple enemies.
Biotech: The Biotech is the most technologically adept agent in service. He can use Nano-Technology to heal wounds or control war drones.
Infiltrator: A deadly and stealthy agent. This lethal specialist prefers hiding in the shadows. She has fast movement and good short-range combat ability.
Sniper: A silent sharpshooter and expert in camouflage and ranged combat. The sniper has average movement and excellent long-range firepower.
Hulk: The Hulk was a successful mercenary and now is one of the best agents; although slow, he enjoys an extraordinary resistance to damage and has high firepower.
There is no "Alien player" in Galaxy Defenders; instead, the aliens are controlled by the game system itself, through an artificial intelligence system based on two types of cards:
Alien cards, which define the behavior of each different alien and detail its skills and combat abilities.
Close Encounter cards, which are used at the beginning of each alien turn to determine which aliens activate.
The combination of a unique AI for each alien species and the uncertainty about alien activation in a turn provides a realistic simulation of the chaos of battle and a sophisticated challenge for the players. Since having more agents brings more alien activations for the aliens, the turn structure allows the level of difficulty to scale dynamically based on the number of agents in play. If agents die during the game, the system "recalibrates" the difficulty to a reasonable and enjoyable level, so you still have a chance to complete the mission.
The battle for Earth will be carried out in a series of twelve missions organized in a completely story-driven campaign. Mission events influence future games in two different ways:
Each mission has multiple endings, and the outcome of any mission will change the flow of the story.
The agents gain experience during the missions. This experience transforms a good soldier into a perfect Galaxy Defender agent with multiple skills, basic and improved tactics, and the ability to use new devices, improved human weapons, and Alien technology.
With the downloadable Galaxy Defenders: Alien Mind variant, you can transform the game into a competitive affair, with one player becoming the alien mastermind and controlling the alien army and the card in play, attempting to thwart each mission undertaken by the Agents. To do this, the alien player completes his own game objectives, obtaining new "alien signals" that can be teleported onto the battlefield. This variant, which allows for play with up to six players, can be used in a single mission or for a whole campaign of Galaxy Defenders. Using Alien Mind may increase the game difficulty and is suggested only for expert players.
Gentlemen Thieves is a board game with secret identities, bluffing and theft featuring Arsène Lupin and other characters inspired by author Maurice Leblanc. Whoever ends up with the biggest stack of loot at the end of the game wins!
Archipelago: War & Peace Sails of Glory: Starter Set
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List Price: $89.90
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Archipelago: War & Peace Sails of Glory: Starter Set
After decades of exploration, disputes arise among the colonizing European nations over the discovered lands, resources and trade routes. Old-continent quarrels become new again in the colonies. At times, precarious moments of peace are maintained — until wars erupt again. Human greed is an eternal source of conflicts...

Archipelago: War & Peace introduces forty new beautifully- and individually-illustrated evolution cards: twenty character and twenty progress cards. These cards — which can be combined with the base game or used as a complete replacement — are more aggressive, interactive and (sometimes) drastic than the original ones, covering the major themes of war, peace, and trade, among others.

With Archipelago: War & Peace, you can add spice to your games and make Archipelago new again!
Sails of Glory is a series of games that recreates naval combat in the Age of Sails (1650-1815). Based on the game system used in Wings of Glory (formerly Wings of War), Sails of Glory uses miniatures, cards and board game mechanisms, with a special deck of maneuver cards representing the different movement capabilities of each vessel. The game will be supported by a range of painted and assembled 1/1000 miniatures.
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
The Wings of Glory game system has been modified and expanded to accurately represent battles at sea between the large sailing ships of the past centuries. The first series of Sails of Glory will be set in the Napoleonic Age. If the game is successful, in the future Sails of Glory will be extended to cover other historical periods, such as the Age of Discovery, the Middle Ages and ancient times.







Today's Super Deal!

In the Shadow of the Emperor

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Germany in the middle ages! It is a time of flourishing cities, influential bishops, the powerful popes, and a pompous aristocracy. In such a volatile climate, no dynasty can remain in power for long.


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