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Invest in tiny figures! Okay, that dragon is not so tiny!



Sails of Glory: Game Mat Trains: Map Pack 1 Germany/Northeastern USA
List Price: $34.90
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List Price: $12.99
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Sails of Glory: Game Mat Trains: Map Pack 1 – Germany/Northeastern USA
The Sails of Glory Game Mat is an extra-thick modular gaming surface for your Sails of Glory battles.
With a size of 67 x 98 cm (approximately 26 in. x 39 in.), it is designed to fit most normal tables. Two or more game mats can be joined together to play larger battles.
The game mat features a faint grid similar to a nautical map, to make assessing the direction of the wind easier than on a normal gaming table. It can be used on its own to represent battles in the open sea, or combined with the terrain elements included in the Starter Set or Terrain Packs to create hundreds of different scenarios.
Designed to be used with the tactical ship-to-ship game system created by Andrea Angiolino and Andrea Mainini, the Sails of Glory Game Mat is also suitable for use with any other naval wargaming rule set.
This is not a stand-alone game. This is an accessory for Sails of Glory
The railways of today are amazing things and bullet trains, freight trains and more keep entire countries running. From transporting the populace to carrying essential materials, trains play an integral part in a nation's power and economic development.
Trains: Map Pack 1 Germany/Northeastern USA consists of a double-sided game board featuring the map of Germany on one side and Northeastern USA on the other. Now players can expand their railways into new countries. Each map features extensive replay value that you won't want to leave the station without!
Knights of Ten: Battle Ready Lady Alice
List Price: $4.99
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List Price: $42.99
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Knights of Ten: Battle Ready Lady Alice
Knights of Ten: Battle Ready includes four copies of three new cards that can be added to your Knights of Ten deck. In Lady Alice a game of intrigue, flair, bluffing, and mischief the players are the Baker Street Kids, children under the tutelage of Sherlock Holmes who must deduce the culprit behind the kidnapping of Henry Morton Stanley as well as the time and place the kidnapping occurred and which object was stolen at the same time.

Holmes gives each player the solution to one of these categories at the start of the game, and players must keep such information secret. On a turn, the active player voices his suspicions in the form of a sentence "I suspect ....... of having been seen at ....... at around ....... hundred in possession of ......." filling in the blanks with one of the eight possibilities in each category. All players then secretly note whether or not they hold the evidence card for one of the four things named by placing a verdict card inside a folder. The active player shuffles these folders to disguise who answered in which ways, then reveals them. If all four items guessed were false, then you cover those four guesses on the game board with Holmes' business cards; otherwise players mentally note how many of the items were correct and try to decipher which ones those might be.
Seventh Hero Dominare
List Price: $19.99
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You save $6.00!
List Price: $59.99
Our Price: $41.99
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Seventh Hero Dominare
The card deck in Seventh Hero consists of 77 cards, with each card representing one of seven different heroes. Players each start with two random heroes, and each hero has a special power that can be activated once. Each turn, a player sends a card from his hand face down to the next player, who can choose to take it or pass it on. If he takes it, he adds it to his group of heroes, but if it's a hero he already has, both hero cards are sent to the discard pile. Before sending a hero away, the player must obey the current round's limitations, such as the card must be odd or must be below or above a certain number.
The first player to collect six of the seven heroes wins
The City-State of Tempest is a lively metropolis some say the largest in the world yet behind the city's cultured exterior, age-old cabals vie for power, fighting one another for dominance in a society ripe with political and economic turmoil. Led by shadowy figures who command a small cadre of loyal followers, these secret societies work in concert to seize the wealth and power of the fabled City-State of Tempest.

In Dominare, you are the puppet master of a conspiracy seeking to control Tempest. Agents are the key to Dominare. Use your agents to spread your influence through the city, building a network of hidden power to control the most valuable districts and blocks.

In the game, players first draft agents they want. Then, each turn, the players reveal one additional layer of their conspiracy. Each agent is a unique person in the City-State of Tempest, with unique abilities. The higher an agent in in your conspiracy, the more powerful that agent is.

Players spread their influence in key city blocks and districts, use agent and district abilities to further their plans, and manipulate the board to their benefit. Use your agents well, and influence and power will be yours. Use them poorly, and... well, you wouldn't be the first would-be ruler to vanish into the inky waters of the city canals....

Number 3 in the Tempest Shared World Game Series







Today's Super Deal!

In the Shadow of the Emperor

List Price: $27.95
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Sale Price: $17.99
You save $9.96!
You'll earn 2795 points
Germany in the middle ages! It is a time of flourishing cities, influential bishops, the powerful popes, and a pompous aristocracy. In such a volatile climate, no dynasty can remain in power for long.


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