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Abaddon
Abaddon
List Price: $79.99
Our Price: $55.99
You save $24.00!

It's the distant future, and mankind has taken a galactic leap forward through space, time, and technology. Life as we know it struggles to endure on the Abaddon. Once the home of a mysterious, non-human civilization, the planet is now a desolate wasteland bearing one immensely precious resource: Feronium power crystals. The unimaginable energy contained within the crystals is coveted by two groups of humans: the Satellite City-States and the Commonwealth Alliance. Using Links – giant bio-mech suits made from modified military vehicles and alien technology – the warring factions fight a weary battle for territorial control of the Abaddon.
Adam & Eva
List Price: $24.95
Our Price: $24.95

There's chaos in the Garden of Eden!  The snake has done its work well.  Eve is tempting Adam, Adam's tempting Eve... to pick lots and lots of apples!  Who will get the Most?.
Adventure Time Card Wars: Hero Pack #1
Adventure Time Card Wars: Hero Pack #1
List Price: $7.99
Our Price: $5.60
You save $2.39!

Your Adventure Time Card Wars game is about to get personal! Now play AS your favorite character from the show: Finn, Jake, BMO, Lady Rainicorn, Princess Bubblegum, Lumpy Space Princess, Cosmic Owl, Tree Trunks, Billy, and many more. Your new in-game persona also grants you a special ability that will work wonders with the decks from the Collector’s Packs, or your own customized decks. Hero cards sit next to the battlefield and can affect play each and every turn. Your games will take on new life with a Hero card by your side, powering your way to victory and Cool Guy status!

Adventure Time Card Wars: Ice King vs. Marceline
Adventure Time Card Wars: Ice King vs. Marceline
List Price: $20.00
Our Price: $17.99
You save $2.01!

Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy.

Now fans can play the actual Card Wars game in Adventure Time Card Wars: Ice King vs. Marceline, with all of the action taking place in four combat lanes.

Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)!

In Adventure Time Card Wars: Ice King vs. Marceline, which contains all new cards other than a few rainbow card repeats, the Ice King and his IcyLands deck take on Marceline's dark and crafty Useless Swamps & NiceLands deck. IcyLands creatures are all about attacking directly. They would prefer to avoid attacking other creatures. One way they can find some clear lanes to attack down is through frozen tokens. Through various means, these chilling tokens can be placed onto your opponent's Landscapes. Opponents will find playing creatures onto frozen landscapes rather difficult. Where the Ice King finds an opening, he will strike as hard as a blizzard!

Marceline's deck is a Useless Swamps & NiceLands deck. This is the first time that NiceLands has been paired with another landscape type, and the chemistry is going to burn hot! The Useless Swamp side of the deck is themed around denial, discard, and dirty tricks. Some of the Useless Swamp Creatures are willing victims to your dark tidings. When they go, they leave a lot of destruction in their wake. The NiceLands side of the deck is themed around creatures with exactly five damage on them. This is a tweak to the NiceLands strategy as seen in the original NiceLands deck. There, the creatures thrived with various different amounts of damage on them. Now the trick is to get as many of your creatures as you can to have exactly five damage on them. When that happens, look out!

Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!

Adventure Time Card Wars: Lemongrab vs. Gunter
Adventure Time Card Wars: Lemongrab vs. Gunter
List Price: $20.00
Our Price: $14.00
You save $6.00!

Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy.

Adventure Time Love Letter
Adventure Time Love Letter
List Price: $10.99
Our Price: $7.99
You save $3.00!

Adventure Time Love Letter is a game of risk, deduction, and luck for 2–4 players based on the original Love Letter game by Seiji Kanai, except re-themed with characters of the hit cartoon Adventure Time. Players are suitors trying to gain the affections of Princess Bubblegum (#8).

Adventure Time: Card Wars – Finn vs. Jake
Adventure Time: Card Wars – Finn vs. Jake
List Price: $20.00
Our Price: $14.00
You save $6.00!

Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy.

Now fans can play the actual Card Wars game, with all of the action taking place in four combat lanes. Jake's corn-themed deck features creatures from the episode such as the powerful Husker Knights, the intimidating Legion of Earlings, the heroic Archer Dan and many more! Finn's "Blue Plains" deck features creatures from the episode such as the wise Ancient Scholar, the aptly named Cool Dog, and the most fearsome critter of all – The Pig!

Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)!

Each Starter Set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!

Finn’s Blue Plains deck features Creatures from the episodes such as the wise Ancient Scholar, the aptly named Cool Dog, and the most fearsome critter of all… The Pig! And many more.

Jake’s Corn deck features Creatures from the episodes such as the powerful Husker Knights, the intimidating Legion of Earlings, the heroic Archer Dan and many more!

Card Wars is a collectible trading card style game. Be on the lookout for future add-on packs to add to your collection!

Adventure Time: Card Wars – For The Glory! Booster Pack
Adventure Time: Card Wars – For The Glory! Booster Pack
List Price: $3.99
Our Price: $3.25
You save $0.74!

Adventure Time: Card Wars – For The Glory! contains expansion cards for both Adventure Time: Card Wars – Finn vs. Jake and Adventure Time: Card Wars – BMO vs. Lady Rainicorn, with the cards coming in randomly packaged booster packs of nine cards.

For The Glory! includes cards to improve every landscape type — including the Nicelands, which will be released in a later set — as well as cards that let you use your opponent's landscapes to your advantage and cards that promote the use of multiple landscape types in a single deck

Adventure Time: Card Wars – Princess Bubblegum vs. Lumpy Space Princess
Adventure Time: Card Wars – Princess Bubblegum vs. Lumpy Space Princess
List Price: $20.00
Our Price: $14.00
You save $6.00!

Adventure Time: Card Wars – Princess Bubblegum vs. Lumpy Space Princess is another standalone two-player game that continues the Adventure Time: Card Wars series. This time, Princess Bubblegum and her NiceLands deck take on Lumpy Space Princess’s totally rad dual-Landscape deck in a royal rumble.

Agent Hunter
Agent Hunter
List Price: $9.99
Our Price: $8.99
You save $1.00!

In Agent Hunter, two players act as rival agents attempting to eliminate their opponent's safe houses, which are represented by face-down cards; the cards range in value from 0 to 9. The closer you get to uncovering your target, however, the more you risk compromising your own position. Stealth and cunning are your greatest allies as only agents who remain hidden in the shadows will survive the hunt. During the game, players take turns choosing one of these actions:

Attack from Your Hand
Switch Agents
Attack from Your Safe House
When you attack from your hand, reveal one of your agent cards from your hand and target one of your opponent's safe houses. If the card is a match, you eliminate that safe house. Otherwise your opponent reveals whether your card is higher or lower than the hidden card in the safe house but does not reveal the numeral on that card.

When you switch agents, you replace a face-down card from one of your safe houses with a card in your hand, possibly the same card. You can take this action at most five times during the game.

When you attack from your safe house, you reveal one of your face-down safe house cards, then reveal an opponent's safe house. If the numbers match, your opponent's safe house is eliminated; otherwise your safe house is eliminated.

Players keep swapping turns until all three of a player's safe houses are eliminated.
   
 
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