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Quarriors! Quest of the Qladiator The Mystery of the Templars
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Quarriors! Quest of the Qladiator The Mystery of the Templars
In Quarriors! Quest of the Qladiator, the third expansion for Quarriors!, you have been selected to compete in the Qladitorial Games! Quadrennially, Empress Quiana calls together the mightiest Quarriors across the land to compete in the great Quolosseum. Will you defeat all other competitors for the greatest Glory?

Quarriors! Quest of the Qladiator adds forty new custom dice powering six new creatures and two new spells, in addition to a new "Lock" mechanism that allows some creatures to have long-lasting game effects.
For 200 years, the Knights Templar were a powerful political and economic force, helping to shape Europe during the Middle Ages. Founded to protect pilgrims on their journeys to the Holy Land, the "poor comrades-in-arms of Christ and the Temple of Solomon" would eventually grow a network of strongholds ("Commanderies") throughout the Christian world, where novice knights were trained, and trade goods could be managed and exchanged. By 1307, the “poor comrades-in-arms” were one of the richest organizations in Europe: one that would attract the covetous eyes of the French king.

In The Mystery of the Templars, players become the masters of this secretive organization. They must assign their knights to the critical task of escorting pilgrims, but also to seek out and discover long-lost artifacts of Christian lore. Using their holdings in the Holy Land, they procure valuable trade goods, which must then be transported to the hungry markets of Europe, using the profits to expand the Order’s holdings. But along the way brigands and pirates threaten the flow of goods and wealth, and must be challenged by valorous knights to safeguard the precious caravans and trade ships. To be successful, the players must balance the needs of trade, development, and battle.

In time, the powerful enemies of the Templars will strike, beginning the Persecution which will eventually cause the destruction of the Order. In those last desperate days, the players must flee from their Commanderies with all the wealth and relics they can carry, seeking refuge in the farthest corners of the world. The player who can best manage the resources of the Order during the days of wealth, and who can rescue the most important relics from the Persecution, will be the victor in The Mystery of the Templars.
Sentinels of the Multiverse: Silver Gulch, 1883 Environment Mercante
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Sentinels of the Multiverse: Silver Gulch, 1883 Environment Mercante
In one of the timelines in the Multiverse, the monsters and bizarre creatures we think of as myths and urban legends grew stronger and stronger while hiding from the human race, which hated and feared them. Given enough time to flourish and multiply, they finally broke out of their hiding in darkness and obscurity, hellbent on revenge! They slaughtered their way through the human population of the world, destroying all they touched. The human race rallied, but ultimately, the monsters from their greatest nightmares were too strong and too numerous.

Decades turned into centuries, and centuries became millenia - the world, now overrun entirely by monsters of all sorts is a terrible wasteland. The few points of light in the darkness have long been extinguished. This could be the most terrible era for heroes, lost in time, to end up.

Hope that you never do.

The Final Wasteland is the true end to all time. Do not think that you can overcome its dangers - pray that you might survive it.
A city as large and crowded as Tempest depends on the daily arrival of supplies and foodstuffs, and the wealthiest echelons of society demand the latest goods and luxuries almost as frequently. Domination of this bustling trade is the ultimate goal of every merchant house in the city.

In Mercante, you control one of these merchant houses. Deploy your trusted agents to purchase goods from arriving ships and sell them into the most profitable markets. You must also do more – from "enticing" senators to outright skulduggery – to claim your rightful place at the pinnacle of Tempest's merchant class. Do you have the business acumen and ruthlessness required to claw your way to the top?
Krosmaster: Arena - Remington Style Expansion Pack #3 Black and Red Runic Dice Set (7 dice)
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Krosmaster: Arena - Remington Style Expansion Pack #3 Black and Red Runic Dice Set
This is the third expansion to Krosmaster: Arena. It contains:

Four new figures (Ally McZeal, Remington Smisse, Srammy, Fern Sock'em)
Four character cards
Four minimaps
Two token sheets
Black and Red Runic Dice Set (7 dice d4/d6/d8/d10/d10s/d12/d20)







Today's Super Deal!

Glenn's Gallery

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Glenn's Gallery
Glenn McFluxus, sole proprietor, Glenn's Gallery It's not easy working for Glenn McFluxus, the most notorious art dealer in town. Sure, his gallery is the most respected and diverse, and you and his staff are competing to become (as we are still learning!!!)the most knowledgeable about the trends and traps of the risky world of art speculation. Still, Glenn's all about one thing: his bottom line. Fail, and you find yourself stripped of your responsibilities. Succeed, and—well, you still have a job in the morning. That's just the way Glenn is...


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