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We have not fully re-opened officially due to the States restrictions in place, though we are still shipping and offering curb-side pick-up. Our hours have changed so please note the posted hours on our website and on our Facebook page. Most days we are available from 10 AM to 4 PM, if you need something outside of our new posted hours please call or message us for an appointment.
This is in place until at least August 1, 2021.





The Mystery of the Templars Krosmaster: Arena - Percimol Rules Expansion Pack #2
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The Mystery of the Templars Krosmaster: Arena - Percimol Rules Expansion Pack #2
For 200 years, the Knights Templar were a powerful political and economic force, helping to shape Europe during the Middle Ages. Founded to protect pilgrims on their journeys to the Holy Land, the "poor comrades-in-arms of Christ and the Temple of Solomon" would eventually grow a network of strongholds ("Commanderies") throughout the Christian world, where novice knights were trained, and trade goods could be managed and exchanged. By 1307, the “poor comrades-in-arms” were one of the richest organizations in Europe: one that would attract the covetous eyes of the French king.

In The Mystery of the Templars, players become the masters of this secretive organization. They must assign their knights to the critical task of escorting pilgrims, but also to seek out and discover long-lost artifacts of Christian lore. Using their holdings in the Holy Land, they procure valuable trade goods, which must then be transported to the hungry markets of Europe, using the profits to expand the Order’s holdings. But along the way brigands and pirates threaten the flow of goods and wealth, and must be challenged by valorous knights to safeguard the precious caravans and trade ships. To be successful, the players must balance the needs of trade, development, and battle.

In time, the powerful enemies of the Templars will strike, beginning the Persecution which will eventually cause the destruction of the Order. In those last desperate days, the players must flee from their Commanderies with all the wealth and relics they can carry, seeking refuge in the farthest corners of the world. The player who can best manage the resources of the Order during the days of wealth, and who can rescue the most important relics from the Persecution, will be the victor in The Mystery of the Templars.
This is the second expansion to Krosmaster: Arena. It contains:

Four new figures (Percimol, Makum Bah, Naz Rael, Coa Gulary)
Four character cards
Four minimaps
Two token sheets
Once Upon a Time: Enchanting Tales The X-Files: Trust No One Expansion
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Once Upon a Time: Enchanting Tales The X-Files: Trust No One Expansion
In Once Upon a Time, players tell a story together using cards that show fairytale elements and endings. Now add more magic to your game with the Enchanting Tales expansion. Inspired by enchanted princesses like Cinderella and Snow White, the 38 Story Cards and 17 Ending Cards in this set can be shuffled into your Once Upon a Time storytelling card game deck to add new themes and more variety to your game. For an even stronger magical feel, try removing some of the core Story or Ending Cards. Trust No One, the first expansion to The X-Files board game, adds new agents, an additional location to investigate and a new "Monster of the Week" mechanic that brings terror in the form of some of the show's most iconic serial villains. Tooms, Flukeman, the Peacocks and more will all make appearances as intimidating roadblocks ready to impede the progress of an X-Files agent foolish enough to investigate in their midst.
Krosmaster: Arena - Fire & Ice Expansion Pack #1 Mage Wars: Core Spell Tome 2
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Krosmaster: Arena - Fire & Ice Expansion Pack #1 Mage Wars: Core Spell Tome 2
This is the first expansion to Krosmaster: Arena. It contains:
Four new figures (Drop Knight, Maskun John, Jems Blond, Flame Knight)
Four character cards
Four minimaps
Two token sheets
Do you have what it takes to enter the arena and battle to the death with the most powerful Mages in the world? Mage Wars combines the best elements of customizable card games and tactical miniatures games to create a unique, fast-paced, strategic fight to the finish!

Mage Wars: Core Spell Tome 2 contains 110 cards that feature additional copies of the more powerful spells in the Mage Wars base game, including higher level spells and legendary creatures. Of the 110 cards, more than seventy spells are not found in the first Core Spell Tome. With this supplement, you have the ability to customize your Mage and explore various builds adding depth to your tactics and assault. You need the Mage Wars base game to use this expansion.







Today's Super Deal!

Glenn's Gallery

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Glenn's Gallery
Glenn McFluxus, sole proprietor, Glenn's Gallery It's not easy working for Glenn McFluxus, the most notorious art dealer in town. Sure, his gallery is the most respected and diverse, and you and his staff are competing to become (as we are still learning!!!)the most knowledgeable about the trends and traps of the risky world of art speculation. Still, Glenn's all about one thing: his bottom line. Fail, and you find yourself stripped of your responsibilities. Succeed, and—well, you still have a job in the morning. That's just the way Glenn is...


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