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Catan Scenarios: Frenemies of Catan Carcassonne: The Robbers
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Catan Scenarios: Frenemies of Catan Carcassonne: The Robbers
Hark, friend! Let us... help... each other. We live in a time of altruism on Catan. We give away resources to help lagging players. We move the robber to isolated locations to ensure the safety of our fellows. We even go out of our way to connect our roads with our neighbors' networks. Has everyone gone nuts?

Ah! Thanks to their beneficence, Catan's guilds reward such noble-minded behavior by handing out "Favor Tokens" (FTs). Each guild helps us in different ways: granting us roads, development cards, random resources, preferential trades, or even Victory Points.
In Carcassonne: The Robber, a small expansion for Carcassonne, eight landscape tiles bearing a robber symbol are mixed with the other tiles at the start of the game.

Whenever a player draws one of these tiles, he places it as normal according to the standard rules, then he places his robber figure – a special meeple included in this expansion – on the score track next to the score marker of any other player. The next player in turn order who has a robber off the scoring track also places a robber adjacent to the score marker of any opponent.

Whenever a score marker accompanied by a robber moves on the score track, the owner of the robber moves his own score marker forward half that many spaces, rounded up, then removes his robber from the score track. (The one exception: If a player moves his score marker by robbing someone else, any robbers on that space move with that player's score marker and wait to rob that player following a normal scoring.) If two or more score markers are on the same space with a robber and both score, the robber's owner can choose who to rob.
Article 27: The UN Security Council Game A Fool's Fortune
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Article 27: The UN Security Council Game A Fool's Fortune
Article 27: The United Nations Security Council Game gets its title from – yes, you guessed it – Article 27 of the United Nations Charter, which includes these two provisions:

1. Each member of the Security Council shall have one vote.
2. Decisions of the Security Council on procedural matters shall be made by an affirmative vote of nine members.

In this negotiation game, each player represents one member of the UN Security Council and will both present and be presented with different proposals.
Come play a game of mischief, magic, mirth, and lore. Delve into the Book of Fate to reveal mysterious fortunes: realms near and far, resources wondrous and wild. Cast your lot with a crew of assorted (and sordid) characters. If you pay your dues and play your hand right, you may just win a fool's fortune.

A Fool's Fortune is a two- or three-player card game in the tradition of Rummy in which players race to make sets – but with several wily twists. Found within the deck of 77 unique cards are five suits of Fortunes and a host of talented characters for players to put to use.
Tahiti Treehouse
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Tahiti Treehouse
Your small island is peaceful and prosperous – so prosperous that your tribe has grown beyond its ability to sustain you! Fortunately, being a peaceful people you have chosen not to fight over what little there is. Instead, you set out in your seagoing Wa’a (canoe) to fish and gather crops from the many nearby islands. The fertility goddess Haumea has blessed these islands, and they are rich with fruits, vegetables, and spices. It is a matter of pride to collect the finest harvest for the village. Can you win the race against time and the sea, and prove that you are the best gatherer of all? Treehouse is a simple-yet-challenging Icehouse game that comes with 15 Icehouse pyramids, with three pyramids each in five different colors. A special D6 gives each player the option to Aim, Hop, Tip, Swap or Dig each turn, with the player trying to rearrange his initial "tree" of pyramids to match the three in the "House", which serves as the goal for all players.







Today's Super Deal!

Glenn's Gallery

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Glenn's Gallery
Glenn McFluxus, sole proprietor, Glenn's Gallery It's not easy working for Glenn McFluxus, the most notorious art dealer in town. Sure, his gallery is the most respected and diverse, and you and his staff are competing to become (as we are still learning!!!)the most knowledgeable about the trends and traps of the risky world of art speculation. Still, Glenn's all about one thing: his bottom line. Fail, and you find yourself stripped of your responsibilities. Succeed, and—well, you still have a job in the morning. That's just the way Glenn is...


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