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Galaxy Trucker: Another Big Expansion Green and Black Runic Dice Set (7 dice)
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Galaxy Trucker: Another Big Expansion Green and Black Runic Dice Set
Galaxy Trucker: Another Big Expansion is just as big as the Big one: New tiles, new support team to be hired to enhance your shipbuilding experience, new ship classes, including huge IVB ships.

Yes, you may also fly round IV, and you can be sure the cards are extra nasty there – especially the intruders that board your ship, wander around, and eat or blow up your stuff, unless your heroic crew beats them. Wait... that's a different game, right? Aren't we speaking rather about Space Alert now? Well...it seems this "let's board a ship and eat its crew" mode spreads pretty fast in the known universe these days, as with this expansion, it can happen also in Galaxy Trucker.
Green and Black Runic Dice Set (7 dice d4/d6/d8/d10/d10s/d12/d20)
Hirelings: The Ascent The Mystery of the Templars
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Hirelings: The Ascent The Mystery of the Templars
Deep in the underground lair of the foul dragon Rovert is a vast treasure that had been sought by a group of the most daring adventurers. Valiantly they made their way down to depths of the Earth and readied themselves to defeat the dragon, hoping to earn glory and riches – but the mighty creature was waiting, breathing a blast of heat and fire upon them, leaving only their boots!

No one will remember the tale of these unlucky heroes except the hapless group of awestruck hirelings now standing in Rovert's lair, frozen with fear. Feeling helpless as the dragon moves closer and curls his tail behind them, the survivors tremble. The snorting dragon crawls right up in front of them, but instead of breathing fire, it opens his mouth menacingly, as if to draw another breath – or maybe to eat them! At that moment, the bravest of the group yells, "Run!"

In an instant, the terrified hirelings scramble away, seeking the quickest way out of the dragon's lair. Unfortunately, that's not the way the heroes brought them in, but a new escape route fraught with danger! Their only hope of survival is to use their quick feet and the items strapped to their backs. Unfortunately, they are not too bright (and not very fast) and they have no clue how anything they're carrying might help them. Will they make it out? Only you can determine their fate...
For 200 years, the Knights Templar were a powerful political and economic force, helping to shape Europe during the Middle Ages. Founded to protect pilgrims on their journeys to the Holy Land, the "poor comrades-in-arms of Christ and the Temple of Solomon" would eventually grow a network of strongholds ("Commanderies") throughout the Christian world, where novice knights were trained, and trade goods could be managed and exchanged. By 1307, the “poor comrades-in-arms” were one of the richest organizations in Europe: one that would attract the covetous eyes of the French king.

In The Mystery of the Templars, players become the masters of this secretive organization. They must assign their knights to the critical task of escorting pilgrims, but also to seek out and discover long-lost artifacts of Christian lore. Using their holdings in the Holy Land, they procure valuable trade goods, which must then be transported to the hungry markets of Europe, using the profits to expand the Order’s holdings. But along the way brigands and pirates threaten the flow of goods and wealth, and must be challenged by valorous knights to safeguard the precious caravans and trade ships. To be successful, the players must balance the needs of trade, development, and battle.

In time, the powerful enemies of the Templars will strike, beginning the Persecution which will eventually cause the destruction of the Order. In those last desperate days, the players must flee from their Commanderies with all the wealth and relics they can carry, seeking refuge in the farthest corners of the world. The player who can best manage the resources of the Order during the days of wealth, and who can rescue the most important relics from the Persecution, will be the victor in The Mystery of the Templars.
Black and Yellow Runic Dice Set (7 dice) Rise of the Zombies!
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Black and White Runic Dice Set Rise of the Zombies!
Black and White Runic Dice Set  (7 dice d4/d6/d8/d10/d10s/d12/d20) In Rise of the Zombies, a fast-paced card game of zombie survival, players play Location cards to form a path from the Safe House to the Rescue Helicopter, while fighting off hordes of zombies. The players must also play fast because they are racing a real-world timer. If time expires, the Survivors are left behind and die.

Players play cards during a common "Survivor Turn". At the start of the Survivor Turn, all players can discard and draw until the number of cards in their hands is equal to their Hand Sizes. There are no player turns. Declare what you are doing, which card you are playing, and which zombie you are attacking, and roll dice. This simulates the chaos of combat. Most cards can be used to perform more than one function. You can perform as many actions during the Survivor Turn as your cards can support. You can even trade weapons and items with other Survivors in your Location.

Once all players have resolved their actions, the Zombies get to attack.

The game is co-opish... how you play the game is up to you. You don't gain anything by having other Survivors die, but if you spend too much time trying to help others, it might cost you your own survival.

Help them? Leave them behind? It's all up to you.







Today's Super Deal!

Glenn's Gallery

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Glenn's Gallery
Glenn McFluxus, sole proprietor, Glenn's Gallery It's not easy working for Glenn McFluxus, the most notorious art dealer in town. Sure, his gallery is the most respected and diverse, and you and his staff are competing to become (as we are still learning!!!)the most knowledgeable about the trends and traps of the risky world of art speculation. Still, Glenn's all about one thing: his bottom line. Fail, and you find yourself stripped of your responsibilities. Succeed, and—well, you still have a job in the morning. That's just the way Glenn is...


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