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Dungeons & Dragons: Lords of Waterdeep Guildhall: Job Faire
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Dungeons & Dragons: Lords of Waterdeep Guildhall: Job Faire
Waterdeep, the City of Splendors the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder -- or help -- the other lords by playing Intrigue cards to enact your carefully laid plans.
The not-so-Dark Ages is blowing up! Skilled workers clamor to get into your Guildhouse. Organize them into chapters and put them to work. Each additional worker you add to a chapter provides a bigger bonus to the workers you play in the future – but look out as your opponents might steal your valuable workers for their own chapters!

In Guildhall: Job Faire, 2–4 players compete to create a prosperous kingdom by recruiting skilled laborers into their guild chapters. Collect sets of cards with unique abilities. Use completed sets to claim victory cards. But will you go for points or use a special power? Which will lead to ultimate victory?

Guildhall: Job Faire is a standalone game, but is also fully compatible with Guildhall: Old World Economy.
Warparty Treehouse
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Warparty Treehouse
In Warparty, players take command of the heroes and armies in a fantasy world beset by conflict. An alliance of Dwarves and Men are pitted in a battle of survival against the evil hordes of Goblins and the nefarious Undead. To win, players recruit massive armies, build cities, develop technology, and conquer territory in an effort to defeat their opponents by ultimately capturing their homeland. Beyond the mere battling of armies and world conquest, players direct the development of heroes to explore dungeons, battle fierce creatures, and gain valuable treasure and spells that can be used to turn the tides of war against their foes. Treehouse is a simple-yet-challenging Icehouse game that comes with 15 Icehouse pyramids, with three pyramids each in five different colors. A special D6 gives each player the option to Aim, Hop, Tip, Swap or Dig each turn, with the player trying to rearrange his initial "tree" of pyramids to match the three in the "House", which serves as the goal for all players.
Dominion: Guilds Sentinels of the Multiverse: The Scholar Hero Character
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Dominion: Guilds Sentinels of the Multiverse: The Scholar Hero Character
Jobs, everyone's worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasn't really stolen your nose. So now everyone's joining a guild, learning a craft, and working on a masterpiece – a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything – ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.

Dominion: Guilds is the eighth addition to the game of Dominion, adding thirteen new Kingdom cards to the game. This expansion has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.
No one really knows where John came from. He just showed up one day in the Everglades on his houseboat. The gators didn’t seem to pay him much attention. Once in awhile, one would crawl up on his boat, and John would come out and talk to it in hushed tones until it wandered off.

Folks found John strange, but it was clear he wasn't trouble. Just a kindly old coot who kept to himself. All sorts of stories were made up about the strange, swamp-dweller, but none came close to the truth. John Rhodes was, in fact, the world’s most talented alchemist, and wielder of the Philosopher’s Stone.

John had always had an affinity for altering the very threads of existence. He could feel them as they stretched around him, connecting everything to everything else. So, when those lines drew him to a mysterious, glowing stone, he knew it was right and proper to take it with him. The stone allows him to twist the lines, rather than just perceive them, and he can now easily transmute objects into other materials.

John, The Scholar, mostly keeps to himself, though he’s always willing to share a bit of wisdom and a bite to eat with anyone who passes by. However, now and again, he feels the ley-lines pull and twang sharply, which shouldn’t happen. He’ll travel from one place to another, easing the tension on the lines by stopping the odd, extra-planar entity from entering this dimension, or keeping the crazed scientist from pulling the moon into the earth, or halting the nightmarish legions of a comatose little girl. Sometimes, he’ll work with other gentle souls to accomplish his goal - he doesn’t mind a little company now and then. Mainly he just wants to keep things copacetic.







Today's Super Deal!

Glenn's Gallery

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Glenn's Gallery
Glenn McFluxus, sole proprietor, Glenn's Gallery It's not easy working for Glenn McFluxus, the most notorious art dealer in town. Sure, his gallery is the most respected and diverse, and you and his staff are competing to become (as we are still learning!!!)the most knowledgeable about the trends and traps of the risky world of art speculation. Still, Glenn's all about one thing: his bottom line. Fail, and you find yourself stripped of your responsibilities. Succeed, and—well, you still have a job in the morning. That's just the way Glenn is...


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