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7 Safari
List Price: $12.00
Our Price: $12.00

Lions and Rhinos and BirdsOh my! Go on a wild animal adventure in this clever game of math and strategy. Your mission is to scout the jungle and collect as many different animals as you can. The greater the value of the animal card, the more points you get. But watch out for ugly hyenas that snatch points away and ruin the safari. Whoever ends the game with the highest score is King of the Jungle!
Abracadabra
List Price: $10.00
Our Price: $9.00
You save $1.00!

The best pupils from the school of magic gather to try out their most powerful spells. But be careful of their clumsy broomstick! A game of forming combinations.
Adam & Eva
List Price: $24.95
Our Price: $24.95

There's chaos in the Garden of Eden!  The snake has done its work well.  Eve is tempting Adam, Adam's tempting Eve... to pick lots and lots of apples!  Who will get the Most?.
Adventure Time Fluxx
Adventure Time Fluxx
List Price: $20.00
Our Price: $13.95
You save $6.05!

Adventure Time Fluxx, as with all Fluxx card games, starts with one basic rule: Draw one card, Play one card. You start with a hand of three cards, so add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card.

As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn. No one can win until a Goal card sets the conditions for winning, which is typically collecting certain Keeper cards in front of you. Goals can keep changing, though, so you never know for sure how to win.

With Adventure Time Fluxx, you get to join Jake the dog and Finn the human for some ever-changing fun. Draw a card, Play a card, and change the Rules. Get Mathematical against Candy Zombies, visit the City of Thieves to steal from your friends, and maybe, if things work out just right, you might even get to Floop the Pig!
Africa Park
List Price: $30.00
Our Price: $20.95
You save $9.05!

In Africa, where nature should be wild and uncontaminated, animals are often in danger. Natural parks and reserves can be a shelter for many animals and a means of protection for dying species. In African Park, players seek to introduce new animals into their reserve, merging them into the right habitat to coexist with the other animals already present.
Alhambra: Power of the Sultan Expansion
List Price: $29.95
Our Price: $20.97
You save $8.98!

This expansion for Alhambra contains four new modules featuring new tiles, cards, and markers: The Caravan, The Art of The Moorish, The Power of the Sultan, and New Value Cards.
Alhambra: the City Gates
List Price: $29.95
Our Price: $20.95
You save $9.00!

This expansion contains four different modules, which can be combined individually or all together with the basic game. Diamonds adds diamond cards to the game, which can be used to buy anything -- but can't be combined with any other currency. Characters has character cards which are auctioned off when revealed and which have a variety of powers. Camps adds camps which are placed outside the city walls and which score points for the adjacent line of buildings inside the city. City Gates contains city gates which can be placed in your city to allow a path to go through an internal wall to make certain illegal placements legal.
Alhambra: the Thief's Turn
List Price: $29.95
Our Price: $20.95
You save $9.00!

The THIEVES allow players to take cash cards of a certain currency from the display when it is not their turn. Afterwards, however, the thief is discarded.
Alhambra: The Treasure Chamber
List Price: $29.95
Our Price: $20.95
You save $9.00!

The fourth Expansion to "Alhambra"

Together with the three other extensions, you now have a choice of 16 different modules.
Alhambra: The Vizier's Favour
List Price: $26.95
Our Price: $18.50
You save $8.45!

This expansion contains four different modules, which can be combined individually or all together with the basic game.
   
 
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