View CartMy Account / Order StatusHelp
PayPal Logo




Join our mailing list!


Follow HobbiesAndGames on Twitter

(Your shopping cart is empty)
You are here: Home > Board Games > Strategy
Sort By:
Page of 199
011
011
List Price: $65.00
Our Price: $45.50
You save $19.50!

It is the year 011 of a uchronic 19th Century.

In the mystic city of Turin, the discovery of a lost book reveals a terrifying prophecy that announces the end of the world: Fenrir, the son of Loki destined to kill Odin and cause the Ragnarök, is about to wake!

In only 11 hours, the Wolf God will rise, and the world as we know it will cease to exist...
100 Wacky Things
100 Wacky Things
List Price: $22.00
Our Price: $15.40
You save $6.60!

In 100 Wacky Things, players will do some ridiculous things while laughing uncontrollably at each other. The game has two types of cards: Always and Whenever. If you draw an Always Card, you will do the wacky thing on your card every time it’s your turn. A Whenever Card directs you to do what the card says whenever another player does something specific. And, did we mention the silly props? Who can resist acting goofy while wearing an elephant nose, feathered boa, funny glasses or singing into an echo microphone? One wacky thing definitely leads to another in this zany game of craziness!
12 Days of Christmas
12 Days of Christmas
List Price: $11.99
Our Price: $10.99
You save $1.00!

12 Days of Christmas is a card game designed by Dr. Gord Hamilton for 3-8 players.

13 Clues
13 Clues
List Price: $29.99
Our Price: $27.99
You save $2.00!

The city of London has been shaken by heinous crimes, and Scotland Yard is groping in the dark. 13 Clues, set at the end of the 19th century, puts players in the shoes of the detectives, each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions, by consulting the secret informant, and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do!
1830: The Game of Railroads and Robber Barons
1830: The Game of Railroads and Robber Barons
List Price: $70.00
Our Price: $63.00
You save $7.00!

It is the dawn of the "Age of Railroading" in America. You're a wealthy investor and speculator betting that the new technology will revolutionize transport. Commerce will no longer depend on rutted roads and slow canals. Instead, it will ride the rails on swift, powerful "Iron Horses." 1830 is an acclaimed railroad investment and building game covering the years 1830 to present. You and your fellow players become the stockholders of America's first railroad corporations. Since the largest shareholder becomes president, you compete for control of the strongest firms.

As president, generate revenue by building track and buying and operating trains-regardless of shareholders' needs. Meanwhile, you pay heed to the volatile stock market. You strive to invest in flourishing companies in order to earn healthy dividends. You try to buy stock in corporations that are rising in value, collect strong, and sell before the stock values drop.

1830 contains rules and components for Francis Tresham's original classic design, a faster-playing basic game, and a host of exciting new variants from some of the world's best railroad game developers. The 2-sided map lets you develop the Eastern U.S. using different art. So, get ready to be a railroad baron. Start investing and building. Become America's first great rail tycoon!
1853 Revised Edition; AKA: 1853 India
1853 Revised Edition; AKA: 1853 India
List Price: $75.00
Our Price: $67.50
You save $7.50!

1853 is a railway building game using the 18XX game system, set in imperial India. It was originally published in 1989 by Hartland Trefoil. Contrary to many other 18XX games, 1853 does not require aggressive stock trading, but skills in engineering the best possible routes.

1853 is a game that takes several hours to play. Even players familiar with the rules should require at least four hours.
20th Century
20th Century
List Price: $59.95
Our Price: $59.95

In the 20th Century, every country strives to develop and improve, each in its own way. Some become financial leaders. Others become centers of learning. Both science and commerce serve to propel nations toward the future - but toward what kind of future? Growth produces waste, and the greatest advances may come with the greatest cost to the environment. How will these countries mitigate the inevitable ecological catastrophes?
3 in 1: Muckenstich, Danger, Zwickern
3 in 1: Muckenstich, Danger, Zwickern
List Price: $29.95
Our Price: $29.95

Mückenstich is a trick-taking card game with four suits, with each suit having cards numbered 1-12 (with two 12s) and three mosquitoes; a mosquito has no number but is the highest card in a suit.

In Danger, players draw numbered and colored cards, trying to collect as many points as possible in each color each round without exceeding the limit of 15 points.

Zwickern is a public-domain card game of the fishing variety, in which the game starts with a pool  of cards on the table and players try to claim these cards for points by using the cards in their hands. Most cards have a single number in the corner to show their value when being played, while some cards have two numbers (e.g., 2/12) and cards like these can be either value when played or when lying on the table; each card also has a victory point value.
3 to 4 Headed Monster
3 to 4 Headed Monster
List Price: $9.95
Our Price: $8.99
You save $0.96!

In 3 to 4 Headed Monster, each player controls the head of a very conflicted monster. Every round, players will discuss who should be in control of the monster's legs for the round.

3012
3012
List Price: $45.00
Our Price: $41.99
You save $3.01!

The year is 3012. It's been a millennium since the Armageddon. Deep in the Yucatan jungle, humanity has mutated, degenerated, and segregated into five clans: Jaguar, Snake, Monkey, Gar, and Bat. These clans now battle it out for dominance in the region, cooperating when it suits them and actively working against each other when the opportunity arises.

In 3012, players start the game with small decks of Scout cards, which provide gold to make purchases. Two piles of cards – an Ally deck and a Weapon deck – provide static cards to buy, with three cards from each deck always available to purchase each round. Cards that are not bought remain there for other players to buy. Two non-static Action decks – one with cheap cards, the other expensive – are also available, and at the start of your turn, you reveal one card from each of these two Action decks. You get the benefits of the Action cards you reveal, whether you buy them or not, and they're removed from play if you don't buy them.

When you have amassed enough combat skill through Allies, Weapons, and Action cards, you can attempt to prove your worth by facing a beast in four decks of Encounter cards, ranging from easy to very difficult.

Unlike most deck-building games, there are many points of interaction in 3012, so players are never out of the action! And you always get to refill your hand to its maximum size at the start of your turn, so you are never penalized for interacting during other players' turns.

The game ends when one of the Heroes reaches Level 5. The player with the most victory points wins the game.
   
 
RC Hobbies
PO Box 79 214 Weld St Dixfield, ME 04224 216-337-4212
 About Us
 Become an Affiliate
 Privacy Policy
 Send Us Feedback
 
Company Info | Advertising | Product Index | Category Index | Help | Terms of Use
Copyright © 2004 RC Hobbies. All Rights Reserved.
Built with Volusion