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011
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List Price: $65.00 Our Price: $45.50 You save $19.50!
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It is the year 011 of a uchronic 19th Century.
In the mystic city of Turin, the discovery of a lost book reveals a terrifying prophecy that announces the end of the world: Fenrir, the son of Loki destined to kill Odin and cause the Ragnarök, is about to wake!
In only 11 hours, the Wolf God will rise, and the world as we know it will cease to exist...
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100 Wacky Things
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List Price: $22.00 Our Price: $15.40 You save $6.60!
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In 100 Wacky Things, players will do some ridiculous things while laughing uncontrollably at each other. The game has two types of cards: Always and Whenever. If you draw an Always Card, you will do the wacky thing on your card every time it’s your turn. A Whenever Card directs you to do what the card says whenever another player does something specific. And, did we mention the silly props? Who can resist acting goofy while wearing an elephant nose, feathered boa, funny glasses or singing into an echo microphone? One wacky thing definitely leads to another in this zany game of craziness!
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1830: The Game of Railroads and Robber Barons
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List Price: $70.00 Our Price: $63.00 You save $7.00!
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It is the dawn of the "Age of Railroading" in America. You're a wealthy investor and speculator betting that the new technology will revolutionize transport. Commerce will no longer depend on rutted roads and slow canals. Instead, it will ride the rails on swift, powerful "Iron Horses." 1830 is an acclaimed railroad investment and building game covering the years 1830 to present. You and your fellow players become the stockholders of America's first railroad corporations. Since the largest shareholder becomes president, you compete for control of the strongest firms.
As president, generate revenue by building track and buying and operating trains-regardless of shareholders' needs. Meanwhile, you pay heed to the volatile stock market. You strive to invest in flourishing companies in order to earn healthy dividends. You try to buy stock in corporations that are rising in value, collect strong, and sell before the stock values drop.
1830 contains rules and components for Francis Tresham's original classic design, a faster-playing basic game, and a host of exciting new variants from some of the world's best railroad game developers. The 2-sided map lets you develop the Eastern U.S. using different art. So, get ready to be a railroad baron. Start investing and building. Become America's first great rail tycoon!
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1853 Revised Edition; AKA: 1853 India
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List Price: $75.00 Our Price: $67.50 You save $7.50!
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1853 is a railway building game using the 18XX game system, set in imperial India. It was originally published in 1989 by Hartland Trefoil. Contrary to many other 18XX games, 1853 does not require aggressive stock trading, but skills in engineering the best possible routes.
1853 is a game that takes several hours to play. Even players familiar with the rules should require at least four hours.
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1860: Railways on the Isle of Wight
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List Price: $75.00 Our Price: $63.95 You save $11.05!
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A variant in the 18xx series of railway economics games, 1860 offers unique twists to the tried-and-tested system. In confronting players with the challenges of managing the companies and running the railways in a small and idyllic environment, it is a good challenge for business gamers and railway enthusiasts alike.
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1960: The Making Of The President
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List Price: $49.99 Our Price: $34.99 You save $15.00!
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All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power. Richard Nixon served as President Eisenhower's Vice President through most of the period. Nixon's humble origins gave him a common touch that appealed to the small town, idyllic America encompassed by the spirit of the 1950s. John F. Kennedy, was Nixon's mirror image: charming, Harvard educated and the scion of an American political dynasty. Kennedy challenged Americans to confront the uncertainties and tumult that were already emerging in 1960. He set his vision not in the past, but on new frontiers.
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1989: Dawn of Freedom
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List Price: $65.00 Our Price: $45.50 You save $19.50!
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"History punishes those who come too late." - Mikhail Gorbachev
1989: Dawn of Freedom is an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates the political, social and economic aspects of these revolutions using a card-driven system similar to Twilight Struggle.
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1st & Goal
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List Price: $29.95 Our Price: $20.95 You save $9.00!
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1st & Goal pits two football teams in a classic gridiron match. Players call plays using the cards available in their hands. Yardage gained or lost is determined by a roll of the dice, and strategic play-calling makes all the difference as to which dice you get to roll for each play. The right offensive play might gain you a lot of yardage – unless the defense sets up correctly to stop it. After that, it all comes down to the roll of the dice...
Fumbles, interceptions, sacks, penalties, deep passes, breakaway runs – it's all here. 1st & Goal comes with three Running Dice, three Passing Dice, a Defense Die, a Play Die, a Referee Die, and a Penalty Die. The card decks include 60 Offense cards and 60 Defense cards. Six "division" packs, each with four unique DFL (Dice Football League) expansion teams, are sold separately.
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1st & Goal: Mideast Expansion
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List Price: $14.95 Our Price: $10.47 You save $4.48!
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1st & Goal: Mideast Division, an expansion for 1st & Goal, contains 28 dice that make up four custom teams. The Dice Football League (DFL) Mideast division includes the following teams:
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1st & Goal: Midwest Division
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List Price: $14.95 Our Price: $10.47 You save $4.48!
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1st & Goal: Midwest Division, an expansion for 1st & Goal, contains 28 dice which make up 4 custom teams. The Dice Football League (DFL) Midwest Division includes the following teams:
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