 |
 |
 |
 |
It has been more than three millennia since the ancient galactic empire crumbled and the Twilight Wars erupted. After a period of devastating conflict, the great races retreated into remote and safe areas of space. Now, at the brink of a new era, the great races are moving towards the heart of the galaxy once more. The ancient Galactic Council on the central plane Mecatol Rex is regaining its influence, but the balance of power is becoming increasingly fragile.
In the vast expanses of space, mighty fleets hover in tense anticipation, while trade wars rage across the stars. Ancient technologies are being rediscovered, the forgotten feuds remembered. Galactic tension is reaching unsustainable levels, and another war seems inevitable. As the great races prepare themselves for the struggle to come, they know one thing is certain: only one race will become progenitor of a new galactic empire.
The Twilight Imperium boardgame allows players to take control of a powerful galactic civilization and guide their race to supremacy. Only by employing clever political negotiation, opening interstellar trade agreements, and waging merciless war will a player find the path to the imperial throne and victory. With its unique tile-based game board, vast number of exciting player options, and hundreds of cards, Twilight Imperium provides a unique game experience every time it is played. Detailed plastic pieces, high-quality components, and clever game design make Twilight Imperium the definitive space-conquest, empire building boardgame.
What is new in Twilight Imperium Third Edition:
New detailed plastic pieces, including the new Destroyer and War Sun units The Command System. An entirely redesigned core game mechanic that facilitates dynamic game play and faster playing times All 10 original Twilight Imperium races, including the Druua and the Llzlx Enlarged game-board pieces and cardboard components of the highest quality material New mechanics for interstellar trade The Strategy Card turn-action system, which dramatically improves, balances, and simplifies the initiative and turn phases of the game round Technology card decks with redesigned and updated technology advances New victory objectives using public and secret objective cards Built-in time limit More than a hundred action cards, including dozens of new card abilities A redesigned and almost entirely new 60-card political card deck New, useful planet cards replace credits New, updated unit abilities and costs Rules and components for incorporating leaders Additional optional rules, including new Distant Suns counters and abilities Redesigned and updated racial abilities |
|
 |
 |
|
 |
 |
 |
 |
 |
Features
- Contents:
- 6 frames of plastic components, each contains:
- * 5 Dreadnoughts
- * 4 Carriers
- * 8 Cruisers
- * 8 Destroyers
- * 2 War Suns
- * 12 Ground Forces
- * 10 Fighters
- * 6 Planetary Defense Systems (PDS)
- * 3 Space Docks
- 144 Technology Cards
- 51 Planet Cards
- 103 Action Cards
- 60 Political Cards
- 30 Objective Cards (Secret and Public)
- 20 Trade Cards (2 each for 10 races)
- 10 Race Sheets
- 30 Leader Counters
- 8 Cardboard Strategy Cards
- 160 Command Counters (16 each for 10 races)
- 150 Control Markers (15 each for 10 races)
- 8 Bonus Counters
- 40 Trade Goods Counters
- 23 Fighter Supplement Counters
- 23 Ground Force Supplement Counters
- 1 Speaker Token
- 1 Victory Point Track
- 43 Hexagonal Board Tiles
- 1 Rules Booklet
- 4 10-sided Dice
- 44 Domain Counters
|
|
 |
 |
 |
 |
|
 |

|