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Mansions of Madness: Call of the Wild Dust Tactics: Operation "Icarus"
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Mansions of Madness: Call of the Wild Dust Tactics: Operation "Icarus"
"Briefly summarized, it hinted at a hidden race of monstrous beings which lurked somewhere among the remoter hills – in the deep woods of the highest peaks, and the dark valleys where streams trickle from unknown sources. These beings were seldom glimpsed, but evidences of their presence were reported by those who had ventured farther than usual up the slopes of certain mountains or into certain deep, steep-sided gorges that even the wolves shunned." –H.P. Lovecraft, "The Whisperer in Darkness"

Venture into the unknown with Mansions of Madness: Call of the Wild! Five new scenarios and eleven double-sided board tiles plunge investigators into the mysterious backwoods, shaking the foundations of what players have come to expect. The keeper has even more surprises at his disposal, and at times must solve ritual puzzles and seek out clues. A focus on outdoor maps encourages non-linear exploration, and new Allies assist in combat while driving the macabre narrative. Survive the wilderness in Call of the Wild!
The Allies possess the largest air fleet on the planet. In the skies, their power is currently unmatched, and they know they have to maintain this supremacy in order to achieve global victory. However, in Zverograd, SSU attack helicopters harass ground troops, and new Axis jets cruise the skies. Each bloc realizes the importance of seizing the skies, so as the Allies prepare to launch a vital series of raids against Zverograd’s airfield, they’re bringing their best soldiers, toughest walkers, and deadliest new aircraft.

As it follows the Allies' efforts to gain a firmer foothold in the battle for Zverograd, Dust Tactics: Operation "Icarus" introduces new rules for minefields, the limited cover provided by the trees that line the airfield's landing strips, and the quonset huts in which the Axis forces await the Allied assault. Both sides benefit from the leadership of new heroes. Panzerprinz is an ace Axis pilot, and Sgt. Victory stands alone among the Allied troops, accomplishing amazing feats with his superhuman speed, strength, and resilience. All these elements come together to create the dangerous new battleground that comes sharply into focus with the seven tense and ferocious scenarios of the Operation "Icarus" campaign.
Knights of Ten: Battle Ready Space Empires: Close Encounters
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Knights of Ten: Battle Ready Space Empires: Close Encounters
Knights of Ten: Battle Ready includes four copies of three new cards that can be added to your Knights of Ten deck. Space Empires: Close Encounters is the first expansion to Space Empires: 4X. Alien races meet up close as they encounter each other for the first time in ship boarding engagements and planetary invasions with different types of ground troops. The strengths and weaknesses of each alien empire are brought out with roughly 20 unique racial abilities. The expansion takes advantage of the streamlined nature of the game system to add more technology and cool sci-fi things in very simple ways. While it is designed to be used as a whole, the expansion is modular and players can choose to use only the parts that they like.

Also included in the expansion is an experience system so that your ship groups become more proficient over time. There is a big benefit if you can keep ships alive! The game gives more counters of each ship type to accommodate groups at different experience levels. Military academies in your empire can give your new groups a head start in accumulating experience.

Titans, super large ships beyond dreadnaught, make their appearance and can both carry fighters and destroy planets, but have liabilities too. As requested, fleet counters and a fleet display are in the box. In addition to racial advantages, there are also unique Alien Technologies that can be gained by conquering the non-player Alien planets. There are more technologies and some more money is added into the game because of the larger tech tree.

New scenarios are added for both 3 and 4 players. A new alien empire solitaire scenario is included as well as another solitaire scenario where a player can attempt to fight off an invading mass of Space Amoebas.

Space Empires: Close Encounters includes thicker counters for itself as well as a complete set of thicker counters (4.5 counter sheets) from the base game.
Dust Tactics: Operation "Hades" Zombicide
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Dust Tactics: Operation "Hades" Zombicide
The fifth campaign expansion for Dust Tactics, Operation "Hades" introduces new rules for subterranean warfare, superhuman soldiers, new skills, and richly detailed information about the city and battleground of Zverograd. It also brings you thirty-one tiles, a Zverograd city poster, a map of the Zverograd metro, six new scenarios, and over two dozen objectives to serve as the basis of your own scenarios. Finally, Operation "Hades" marks the arrival of Winter Child, the game's first superhuman soldier.

Operation "Hades" introduces new rules for underground fighting, as well as rules more specifically designated for scenarios fought in Zverograd’s sewers and metro.
Super Dungeon Explore, the world's first chibi anime strategy battle game is ready for pre-order from Soda Pop Miniatures! Go head-to-head with your party of brave adventurers, or play as the dungeons evil master summoning hordes of minions to battle over who will rule the underworld of Crystalia.







Today's Super Deal!

In the Shadow of the Emperor

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Germany in the middle ages! It is a time of flourishing cities, influential bishops, the powerful popes, and a pompous aristocracy. In such a volatile climate, no dynasty can remain in power for long.


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